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Choosing a GameMaker Project

One of the first challenges as a game developer is deciding what kind of game to make. If your project is too big, you risk burnout. If it is too small, you miss the chance to grow. The key is to pick something that matches your current skill level and then move up step by step, with each game teaching you something new while still being finishable.

Scope means understanding how big or small a game really is, and matching that against the time, skills, and energy you have available. Learning how to scope well is a skill! The best way to build it is to make games in order from small to big. Start with tiny projects like Pong, move to classics like Pac-Man or a simple Platformer, and only later attempt larger games like RPGs.

Each finished game, no matter how small, gives you better instincts for the next one. You cannot learn how to scope by thinking about projects, only by finishing them.

A turn-based RPG is not a good idea for your first project. Sorry.

Start Small: Beginner-Friendly Projects

When you are brand new, you want games that are short, simple, and fun to finish in a single sitting. These teach you the basics of sprites, objects, collisions, scoring, and input.

If you have never made a game before, any of these is a perfect first step.

Next Steps: Small Arcade Classics

Once you can move objects and keep score, it is time to add spawning, enemies, and simple AI. These projects are still small but they feel more like complete games.

These projects teach you to think about the game loop and how multiple systems interact.

Leveling Up: Intermediate Projects

By this point you know how to make a game loop work. The next step is adding platforming, puzzles, and multiple levels.

These add complexity in player movement, design, and state management.

Advanced Projects: Games With Lots of Content

Once you are comfortable, you can start to combine many systems you have already learned. These games often include AI, progression, and player data management.

RPGs are where a lot of beginners want to start, but they are some of the hardest to finish. If you dream of making an RPG, start smaller, like a top-down adventure or a single-battle RPG prototype.

Something Not Listed Here

At some point you will get an idea that does not fit neatly into a genre. Maybe it is a physics sandbox, an idle game, or something totally original. That is great. By the time you have made a handful of smaller projects, you will have the skills to experiment.

Keep in mind that the more original and complex the idea, the more you will need to break it down into smaller, testable chunks.

The Endgame: MMO Territory

MMOs, or “Massively Multiplayer Online” games, are out of reach for beginners and even most professionals without a large team. They require servers, networking, data storage, and endless content.

That does not mean you cannot dream big. If your first idea is “the next World of Warcraft,” scale it way down. Start with a multiplayer Pong or a simple online chat room in GameMaker to learn networking basics.

How to Know You Are Ready for the Next Project

Here is a simple rule:

Game development is a staircase, not a leap. Every project you finish, no matter how small, is a step toward the big games you dream of making.

Key Takeaways