Best Practices
-
Keep Your Project Organized Readable with GameMaker Naming Conventions
What Is a Naming Convention? A naming convention is a simple rule for how you name things in your GameMaker project—sprites, objects, variables, and scripts.For example, every sprite might start with spr_ and every object with obj_.These small patterns keep your project organized and easy to navigate. Why Naming Conventions Matter As projects grow, names
-
Choosing a GameMaker Project
One of the first challenges as a game developer is deciding what kind of game to make. If your project is too big, you risk burnout. If it is too small, you miss the chance to grow. The key is to pick something that matches your current skill level and then move up step by
-
Self-Documenting Code in GameMaker: Name Things So You Don’t Have to Explain Them
Commenting code is great, but do you know what’s even better? Self-documenting code. That’s code that explains itself just by how it’s written. When your variables, functions, and resources are clearly named, you don’t need extra comments or reminders to understand what’s going on.


